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                King In The Castle 
                Oceanography 
                 
                  
                OceanAcres:  Scouts may find 
                these on their travels.  They are large flat areas 
                connected by one side to the vast ocean.  You may build 
                Port Cities on these.  You may have as many OceanAcres as 
                you have Diplomatic Levels.  Tip:  
                You will find your first one within 30 scouting quarters.  
                After that it's random. 
                  
                Ocean Menu:  Once you find an 
                OceanAcre, this menu and the Oceanography skillset becomes 
                available.  This page reports as follows (starting out): 
                  
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                    :::<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:::Ocean Menu
 :::<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:<>:::
 Current OceanAcres = 1
 Current Port Cities = 0 Port City Slots Available = 1
 Current Fishing Ships = 0 Fish Brought In Each Year = 0
 Current Merchant Ships = 0 Hull Armor = 5 Currently away 0 
                    On their way back 0
 Merchant Cargo Holds Max 0 Ore 0 Fish 0 Bushels.
 Current Warships = 0 Hull Armor = 10
 Cannons = 2 Crews = 50
 Total Ships = 0
 {B}uild a Port City on an OceanAcre 25000 gold
 Build {F}ishing Ships 5000 gold
 Build {M}erchant Ships 10000 gold
 Build {W}arships 20000 gold
 Upgrade {FI}shing Capacity +1500 7500 gold
 Upgrade {ME)rchant Capacity +150 Ore +1500 Bushels +2500 
                    Fish 12500 gold
 Upgrade {C}annons +2 {This affects both merchant and 
                    warships} 15000 gold
 Upgrade {HM} Merchant Hull +5 10000 gold
 Upgrade {HW} Warship Hull +10 10000 gold
 Upgrade {CR}ew +50 {This affects both merchant and warships} 
                    10000 gold
 
 {E}xit this menu
 
 Which would you like to do {Letters Only}?
 
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                Current OceanAcres:  How many 
                OceanAcres your scouts have discovered. 
                Current Port Cities:  How 
                many Port Cities you have 
                Port City Slots Available:  
                How many Port Cities you can build. 
                Current Fishing Ships:  How 
                many Fishing ships you have. 
                Fish Brought In Each Year:  
                Amount of Fish your Fishing ships bring in. 
                Current Merchant Ships:  How 
                many Merchant ships you have. 
                Hull Armor:  The amount of 
                Hull Armor the Merchant ship has.  In battle all Merchant 
                ships will start with this number. 
                Currently Away:  Merchant 
                Ships on their way to another land bringing resources in 
                exchange for cash money. 
                On Their Way Back:  How many 
                are returning home from their long shipping voyage. 
                Merchant Cargo Hold Max:  How 
                much Ore, Fish, and Bushels (multiplied by all available 
                Merchant ships.) 
                Current Warships:  How many 
                Warships you own. 
                Hull Armor:  The amount of 
                Hull Armor the Warship has.  In battle all Warships will 
                start with this number. 
                Cannons:  How many Cannons 
                each ship has.  The more cannons, the more damage the ship 
                will do per round.  This number is the same for both 
                Merchant ships and Warships. 
                Crew:  How many brave men and 
                women risk their lives for each boat.  This will be the 
                starting crew for both Merchant ships and Warships. 
                Total Ships:  Fishing 
                Ships+Merchant Ships+Warships 
                Build a Port City:  The more 
                Port Cities you have, the more ships you may have. 
                Build Fishing Ships:  This 
                will build Fishing ships to fish for you. 
                Build Merchant Ships:  This 
                will build Merchant ships to ship ore, grain, and fish for you. 
                Build Warships:  This will 
                build Warships for you that hunt down and eliminate the Pirate 
                Threat. 
                Upgrade Fishing Capacity:  
                +1500 more fish per Fishing ship you have. 
                Upgrade Merchant Capacity:  
                +150 Ore +1500 Bushels +2500 Fish capacity for each Merchant 
                ship you have. 
                Upgrade Cannons:  This will 
                add +2 cannons to both Merchant ships and Warships. 
                Upgrade Merchant Hull:  +5 to 
                Merchant ship hull armor, this affects all Merchant ships. 
                Upgrade Warship Hull:  +10 to 
                Warship hull armor, this affects all Warships. 
                Upgrade Crew:  +50 crew added 
                to both Merchant ships and Warships. 
                  
                Shipping:  Shipping can only 
                occur when you have a Merchant ship.  A Merchant ship may 
                ship up to it's capacity to a far away country to make lots of 
                money.  Shipping fetches 1-3 gold per fish, 10-30 gold per 
                bushel, and a random number between 1-10*10 for ores.  Up 
                to the maximum amount of all Merchant ships in port may ship, 
                considering you have those amounts.  So it you can send 10 
                merchant ships at once if you got that much loot and that many 
                ships. 
                  
                Ore:  Ore comes in 8 flavors.  
                Your scouts can find it while scouting, or you may get some from 
                a Pirate Ship.  It must be traded to a far away place via 
                Merchant ship for gold or else it is of no real value to your 
                kingdom.  The price is a random number between 1 and 10 
                times 10 for each.  So if you want to send a shipment, and 
                you have only a limited amount of space for the ore, you may 
                pick the right one to ship or you may not.  I may add later 
                structures that require ore for construction. 
                  
                Fish:  Fish are gathered by 
                Fishing Ships that launch from Port Cities.  Then can 
                either be traded for bushels of grain at 400 fish to a bushel, 
                or shipped overseas for gold.  Gold price for fish is 
                variable 1-3 gold. 
                  
                  
                    |  | Port Cities: 
                    While scouts are out looking around, they 
                    may come across a OceanAcre.  OceanAcres can house a 
                    Port City.  Once you build a Port City, you may build 
                    Ships.  Fishing Ships return here to escape from 
                    Pirates.  Merchant Ships return here after the long 
                    voyage of shipping to a far away land.  Warships return 
                    here after destroying and plundering Pirates.  You may 
                    have as many Port Cities as you have OceanAcres.  
                    Everything about your aquatic infrastructures is reported 
                    under the Oceanography Menu on the King's Menu.  The 
                    more Port Cities you have, the more ships you may have (5 
                    per port city).  More things may come later. |  
                  
                  
                    | Pirates: 
                    Travel the oceans and can attack your Fishing 
                    Ships and Merchant Ships.  Merchant ships can defend 
                    themselves, but Fishing ships must escape back into safe 
                    harbors.  They carry Ore, Fish, and Bushels, and your 
                    Warships specifically travel the waters to find and attack 
                    them.  Destroy them and take their cargo (payback is 
                    indeed definitely a beotch.) |  |  
                  
                  
                    |  | Fishing Ships:   
                    Starting Stats: 
                    Fishing Capacity:  500 
                    These vessels collect fish.  The fish can then be 
                    transferred to far away lands for gold, or traded to other 
                    cultures for Grain.  They can be attacked by Pirates, 
                    and have a 1-100 chance + PC's Diplomatic Level, and if they 
                    score greater than 50 they escape to a safe port. |  
                  
                  
                    | Merchant Ships:   
                Starting Stats: 
                Hull:  5 
                Cannons:  this is equal to 
                max amount of cannons (starting is 2) 
                Crew:  this is equal to the 
                max amount of crew (starts at 50) 
                Shipping: 
                50 Ore 
                150 Bushels 
                1500 Fish   
                These vessels transport Ore, Fish, 
                    and Grain to far away lands.  They may get upgrades 
                    that allow them to carry more.  They may be attacked by 
                    Pirates along the way.  They have their own hull armor 
                    set, but the same crew and number of cannons as Warships. |  |  
                  
                  
                    |  | Warships:   
                Starting Stats: 
                Hull:  10 
                Cannons:  this is equal to 
                max amount of cannons (starting is 2) 
                Crew:  this is equal to the 
                max amount of crew (starts at 50) 
                Built specifically 
                for searching out and eliminating the Pirate Menace, they have a 
                higher hull rating than the Merchant Ship, but the same crew and 
                number of cannons.  They have very little cargo room, but 
                after a Pirate ship's crew is destroyed, they may plunder their 
                ship.  Since they do most of their scouting around ocean 
                areas close to their port city, they are able to slowly haul the 
                cargo back via rafts and bundled over the sides.  It also 
                slows them down alot, and for these two reasons it would not be 
                very feasible to send a Warship with a shipment to a far away 
                land.  So don't ask me "why can't i just send the warship 
                with the cargo...." because i just explained it. |  
                  
                Hull Armor:  Can be upgraded 
                by 10 unlimited number of times for Warships and by 5 unlimited 
                number of times for Merchant Ships.  Upgrades cost 10000 
                gold.  When hull armor reaches 0, the ship is disabled, 
                meaning it cannot move or flee.  Thus, the more hull armor 
                you have the longer you can stay in the battle.  Cannons do 
                1 damage per hit on the hull armor. 
                  
                Cannons:  Can be upgraded by 
                2 unlimited number of times.  The number of cannons are the 
                same on both Warships and Merchant Ships.  Cannons do 1 
                damage on hull armor and have a chance to score a critical hit 
                which also kills some of the crew. 
                  
                Crew:  Once cannons have 
                destroyed the hull of one's armor, the crews board the disabled 
                vessel's decks and attack their crew.  Whichever crew is 
                slaughtered last is the victor!  Crews can perform special 
                attacks on rare occasions. 
                -Double Slash:  Lunge forward 
                with a stab attack and then come back with a slash, striking 2 
                opponents at once. 
                -Triple Slash:  Lunge forward 
                with a stab, then slash at another as they turn with a downward 
                chopping motion.  This hits 3 opponents at once. 
                -Dragon Slash:  Spinning with 
                blades drawn slashes through 4 opponents at once. 
                -Molotov Cocktail:  Explodes 
                on deck and engulfs 1-10 opponents, sending them to a fiery 
                death. 
                -Powder Keg:  Explodes on 
                deck and expels deadly shards of metal, killing off 5-15 
                opponents at once! 
                  
                Entering Battle:  Battle is 
                checked before the King's Menu screen.  First will be 
                checked if any Fishing Ships are attacked.  Then if there 
                are any Merchant Ships on a shipping run it checks if they are 
                attacked.  Then, if there any Warships, it checks to see if 
                they find any Pirates to attack. 
                Pirates only attack Fishing Ships 
                and Merchant Ships.  Warships engage Pirates.  
                Merchant Ships will only be attacked if on a voyage to a distant 
                land, with no Warship protection around.  Fishing Ships are 
                attacked very rarely, but have a decent survival rate by 
                escaping into a friendly port.  Ship battle will only take 
                place with Merchant and Warships.  It is comprised of 
                turns, starting with both attacking with cannons until one is 
                disabled by reducing it's hull to <=0.  Once a ship is 
                disabled, it is boarded by the other's crew and they both fight 
                it out until there is only one crew left standing. 
                  
                Victory:  Pirate ships carry 
                treasure depending on the circumstances.  If they attack a 
                Merchant Ship, chances are they have not much onboard, which is 
                why they attacked in the first place.  There is only a 10% 
                chance of a Merchant Ship attacker having loot.  Warships 
                attacking Pirate ships on the other hand have a much better 
                chance of finding a vast load of loot.  Pirates will have a 
                random number between 1-(5*diplomatic level) Ore (types are 
                chosen randomly), 1-(50*diplomatic lvl) Bushels of Grain, and 
                1-(150*diplvl) Fish on board.  So there's a chance they 
                could hit the mother load!  The treasure screen will show 
                and then it will go back to checking to see if your remaining 
                Merchant ships are attacked as well, or if your remaining 
                Warships find anymore Pirates to slaughter. 
                  
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