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                Dungeonhunter 
                  
                
                King In The 
                Castle 
                
                
                Basic Concepts 
                More Complex 
                Concepts>> 
                
                
                Oceanography 
                
                
                Knowledge Page 
                
                
                Specialists 
                
                
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                King In The Castle 
                More Complex Concepts   
                XP:  You gain XP for a 
                variety of reasons, but the source of most of them will be how 
                much you improved that year.  For instance, you had 100 
                acres of land the previous year.  This year, as luck may 
                have it, you had a great harvest, sold off the grain and bought 
                100 more acres.  You will gain 10 XP for just that.  
                You have a certain goal you need to reach for the next level.  
                It's slow going at first, but picks up a lot later on.  
                Once you have gained enough XP to increase your Diplomatic 
                Level, you may do so through the {L}evel option on the King's 
                Menu.  You can also gain XP for increasing your gold, 
                bushels, and population more than you had the previous year, 
                scouts discovering things, winning battles, hiring Specialists, and learning new 
                skills.   
                Skills:  These are purchased 
                through the King's Menu > Knowledge Menu.  They allow you 
                to build armies, learn fighting skills, learn skills that reduce 
                harmful environment effects, provide helpful environmental 
                effects, and skills that allow you to build certain buildings 
                castle improvements.  Most cost gold, but some cost gold 
                and bushels.  Pick and choose wisely....  For more 
                info visit the 
                Knowledge page. 
                  
                Ore:  Ore comes in 8 flavors.  
                Your scouts can find it while scouting, or you may get some from 
                a Pirate Ship.  It must be traded to a far away place via 
                Merchant ship for gold or else it is of no real value to your 
                kingdom.  The price is a random number between 1 and 10 
                times 10 for each.  So if you want to send a shipment, and 
                you have only a limited amount of space for the ore, you may 
                pick the right one to ship or you may not.  I may add later 
                structures that require ore for construction. 
                added in v.3 
                  
                Repair:  You will need to 
                repair things that are destroyed, this costs gold to do so.  
                It appears under the King's Menu when damage has occurred to 
                something in your kingdom.  For instance, vagabonds may set 
                fire to your fields, destroying a bunch of acres.  
                Destroyed acres cannot have grain harvests, but you can repair 
                these acres to full use through this menu. 
                  
                Specialists:  Hired in the 
                Knowledge Menu > Specialist Hiring Menu, these people greatly 
                help you keep your kingdom under control.  Fore more 
                information, check out the
                
                Specialists page.   added in v.3   
                Specialist Menu:  You may 
                currently buy Rat Traps, Set up a gambling ring, and Set the 
                gambling tax rate on this menu.  Fore more information, 
                check out the
                
                Specialists page.  added in v.3   
                Ocean Menu:  You may buy 
                ships, Port Cities, ship upgrades and ship things from your 
                ports to faraway lands on this menu.  For more information, 
                check out the
                
                Oceanography page.  added in v.3   
                Scouting:  You may train 
                scouting parties after the Scouting Tactic is learned.  
                After it is learned you may deploy them to search your kingdom 
                for goodies.  On the scouting menu, you may set {AUTO} to 
                on/off - this will automatically deploy your scouts once they 
                have rested.  Scouting parties use 10 population and cost 
                250 gold.  They must be deployed of course to be of any 
                service.  Scouts out scouting may encounter attacks and a 
                few of them may die.  You must replace the number of scouts 
                killed with more of your population, or the scouting party will 
                be disbanded.  Replacing the dead scouts will take 1 year 
                to train and rest.  If you have {AUTO} deploy on, they will 
                automatically go out scouting the following year.  
                Otherwise you can {D}eploy them from the scouting menu.  
                Scouts that find interesting things will increase your XP.  
                At the end of the year the scouting party will report their 4 
                quarters, where various things may happen.  Getting 
                attacked, finding gold, finding wandering nomads, and finding 
                settlements to attack are among some of the random things that 
                happen.  Scouts can only scout for as long as there are 
                unscouted acres.  The number of scouted/unscouted acres can 
                be found on the scouting menu.  If they run out of 
                unscouted acres, they will return until you get more land. 
                added in v.3  You may find ore 
                deposits and OceanAcres with scouts now.   
                Armies:  Armies are what 
                protect you from them.  They are the only thing standing in 
                the way of mass destruction and theft.  If you are in a 
                fight and your armies are all killed, you will lose a lot of 
                your assets.  To train armies you need to learn certain 
                skills that pertain to them.  For instance you will need to 
                learn Archer Tactics, Shortbow Archer Training, Bowing and 
                Shortbow Training before you can create a shortbow archer.  
                Once all the required skills needed to train a warrior are 
                learned, you may do so through the {M}ilitia Menu.  Also 
                under the {M}ilitia menu you may forge arrows, train horses, and 
                make spell components.  It's your one stop shop for 
                armageddon creatin' machines.  Once you have created your 
                armies and win a few battles, your armies will gain enough xp to 
                increase their level.  If you have created the training 
                tents for them, they may train and gain a level.  This will 
                increase all but archers damage.  It will also increase 
                their hps and the amount of gold it costs to purchase them.   
                Archers:  Archers attack from 
                afar with bow and arrows.  You will have to create arrows 
                for the archers to use, otherwise they are self-sufficient once 
                you buy them.  They do very little damage, but can attack 
                any group.   
                Soldiers:  The bread and 
                butter, they attack mostly other warriors, but will attack 
                archers and wizards if none are around.  They can do a lot 
                of damage to units, and require nothing extra to operate, the 
                only class that requires no extra gear.   
                Calvary:  Bred for speed and 
                maneuverability on the battlefield, these horse warriors do 
                large amounts of damage.  They attack mostly soldiers and 
                other calvary, but can attack archers and wizards if none are 
                around.  You will have to train horses for them. 
                   
                Wizards:  The hardest of all 
                professions to train, they are also the most lethal.  They 
                attack all groups equally and do massive amounts of damage.  
                Components are needed for spells to be cast.   |