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                Dungeonhunter 
                  
                King In The 
                Castle>> 
                
                
                Basic Concepts 
                
                
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                Oceanography 
                
                
                Knowledge Page 
                
                
                Specialists 
                
                
                Random Events |   |  
                "It kind of reminds me of Zork.  
                But fun...." - John McCollough, IGN.com "I used to play text games like 
                Pirates Cove on my TI-99, where you had to hook the tape machine 
                up to load the freaking game, and it make that horrible noise 
                like a 26k modem dialing up, but it never dialed up to anything, 
                that stuff didn't even exist back then - WTF?  anyways this 
                really takes me back, not just to the pain and the heartache, 
                but also it was really fun once it worked finally.  But 
                these games take it to a whole new level - the integration of 
                role-playing elements and character progression makes this stuff 
                way more fun." - Darek Winslow, gamespot.net "I WANNA BE A GLADIATOR!" - 
                Random Gladiator Wannabe, via email   | Welcome To King in the Castle - I have a chair! 
                Now that I have this one 
                relatively finished (other than a few glitches), I want to go 
                and finish the first version of Dungeon Hunter.  It will be 
                a cool game once finished, and I am sick of making this one to 
                tell you the truth.  Just ran out of ideas.  O well, 
                i'll come back to it some day, and it's pretty much finished.  
                Few glitches with battles I need to figure out.  Now that 
                I've thought about it, I want to make a Trilogy.  This is 
                the 3rd game in the series, set in the time after you won the 
                Dungeon Hunter competition.  The whole goal of Dungeon 
                Hunter was to get a bunch of gold and win the contest to become 
                the next King.  In King In The Castle, you have won the 
                contest and are now King and have to deal with everyday King 
                stuff. 
                There is no real goal, so you cannot lose or 
                win.  I will add more Specialists and things to buy in on v.4.1.  
                But for now this is v.4.0 and that's all yous gonna get. Updates: 
                5/24/09  V.4.0 
                -different types of fish: there 
                are now 6 types of fish, fishing ships gather them. different 
                types of fish sell for different prices at far away trade 
                cities, and they each convert to bushels at different rates. 
                traveling caravans will now want specific types of fish.-MiningAcres: these are found by scouts, each house a certain 
                type of ore, miners mine the ore. mining facilities have to be 
                made on the miningacre to mine the ore.
 -Lumber: a new type of commodity that can be sold in far away 
                lands. ships, port cities, and other buildings require Lumber 
                now. Mills have to be set up, and lumberjacks bring in a set 
                amount of wood each year.
 -Trading Posts: these are set up on acres and sell goods and 
                services, and you get a percentage of the profits.
 -PearlOre: Oysters sometimes have PearlOre, which is extremely 
                valuable at far off trade cities.
 -New Skill Knowledge: many types of new skills in City 
                Improvements and Oceanography
 -More Pirate Ships: Pirates are in vast numbers and your 
                warships will for sure find them all over, or even swarming at 
                the start of the game. their numbers thin out the more that are 
                defeated.
 -Many new random events: tons of new stuff that happens randomly 
                after bushel yield and before king's menu
 -Trade Section: Happens before random events. Fishing, Lumber 
                Gathering, Mining, and Trading Posts will be listed in that 
                order.
 -Price changes: many things have been altered. some now require 
                a lower price, but also lumber to complete them.
 -Shipping: overseas shipping can garner you a lot of money, now 
                on ore, fish, bushels, and lumber.
 -Ship Increases: fishing increase upgrades and merchant increase 
                upgrades have been reduced.
 -Ship Limit and Limit skill: you may have only 5 ships per port 
                city at the start of the game, but may learn new skill knowledge 
                in the oceanography section that allows for more.
 -Scouts: may find miningacres and oceanacres, be attacked, find 
                small ore mines, find bushel caches, find gold caches, or find 
                enemy sites to attack if you have troops.
 -Skill Sections: have been altered a bit.
 
                -Status menu:  changed a lot, 
                now on pages, easier to navigate and find stuff. 
                -Troops:  require peasants to 
                be converted into troops. 
                -Arrows:  required to shoot 
                with bows.  can make during battle for a price if you run 
                out.   
                5/8/09  V.3.2 
                -Fixed problems with shipping, 
                fixed ore picker for shipping, added ships in and ships out at 
                top of shipping screen 
                -Warships didn't die if they died.  
                Fixed. 
                -Shipping should be 100% working.  
                Added option to ore picker that if you are shipping the same 
                amount of ore that you hold, then you can choose 100 to choose 
                all instead of entering 1, 22, 2, 3, 3, 55, etc over and over 
                -on the commodity menu added 
                population to first screen, and added Next buttons so if you 
                type N it will go from Land>Grain>Fish (if fish menu is 
                available)>Land again 
                -Added Traveling Caravans that 
                will be short on supplies, and will give you ore and/or gold for 
                fish and/or bushels of grain.  How much they ask for is 
                dependent on your diplomatic level and how much they give is 
                relatively random. 
                -added {TAB} to many screens, 
                including the Diplomatic Screen (status), which has also been 
                entirely redone into 4 or 5 menus rather than all on one screen, 
                which is much less cluttered and easier to read.  Added 
                more screens n options n stuff to the status as well. 
                -could still build fishing boats 
                and merchant ships and warships without owning a port city. 
                fixed for real this time 
                -added scouting xp to some of the 
                newer things scouts find. 
                -get xp for hiring Specialists and 
                killing Pirate Ships 
                -a bunch of tiny text graphical 
                updates, moved some return lines around, added gold to menus 
                that needed it, some other little things 
                -continuing to try to get the damn 
                war stuff fixed.  need to implement more things to it as 
                well, such as walls, them attacking walls to get to your castle, 
                them burning lands, archer bonuses from walls, deploying troops 
                from behind walls, needing horses for calvary, needing 
                components for wizards.  troops seem kind of cheap in cost 
                and pricing may change on them. 
                -added a ton more random events 
                -arrows are now needed or archers 
                can't shoot.  if no arrows are available, you can create 
                them on the fly for 150 gold for 100 arrows during battle.  
                Price on arrows dropped to 500 arrows for 1 gold.   
                4/30/09  V.3.1 
                -Fixed major problems with the 
                shipping, neverending loops, and loops to the wrong command 
                lines 
                -Fixed problems with fishing - was 
                adding way too much fishing capacity when new ships were 
                purchased 
                -Fixed problems with Merchant 
                ships disappearing - there's a point where ships coming back 
                right after they finished a shipping run and ships that would 
                return to ports that year, when one value took over the other 
                value, the ships would disappear.  Also they would return 
                to port the same year they left the far away land, which is 
                supposed to occur the following year. 
                -Added {TAB} to Oceanography 
                Knowledge Menu and Ocean Menu.  If you type TAB at the 
                command prompt you will switch over to the other menu, and vice 
                versa.  I will probably add similar commands to the Militia 
                Menu and Castle Improvement menu, linking them with 
                corresponding knowledge menus. 
                -You could also buy ships without 
                having a port, which makes no sense.  A ship has gotta have 
                a port, do you hear me!?!? 
                -All prices are subject to change.  
                Right now things seem kind of expensive, but money should come 
                easy once land and population are high and you can sell off a 
                ton of excess grain.  Grain prices may be reduced and start 
                statistics of 250 grain 10 land 10 population may be raised. 
                -With those fixes Shipping should 
                be working fine now, and has become an excellent way to earn 
                cash.   
                4/26/09  Finished V.3  
                New Features:  Port Cities, Ships, Upgrades for Ships, 
                Oceanography Knowledge, your scouts can find Ore deposits and 
                OcreanAcres, Can ship stuff to far away cities for profit, Ocean 
                Menu on King's Menu, Rat Man Jack, Sweet Smile Samson, 
                Specialist Menu, Specialist Hiring Menu, L/G Land Grain Menu 
                changed to Commodities Menu, where you can trade fish for grain.  
                Fishing ships can get fish each year, Merchant ships can 
                transport goods to far away places, and Warships can attack 
                Pirates.  Pirates may attack your Fishing Ships and 
                Merchant Ships.  Population leaving due to not being fed 
                enough has a new system for deciding how many leave.  Text 
                graphical upgrades, everything a little more pretty.  
                Working on finalizing Battle System, few glitches left.  
                Ore can fetch a random number between 1-10*10 in gold per ore 
                when shipped.  Grain fetches a high price when shipped, and 
                fish can only be sold if shipped (for 1-3 gold each).  Ship 
                to ship and crew to crew battles added.  Special attacks 
                for Crew members.  Accuracy, Hull Armor, Crit %, Crew, 
                Cannons are now added features for Navy related stuff.  XP 
                gained for hiring Specialists and Killing Pirates.  Pirates 
                have random treasure that Warships can take back to port cities, 
                and Merchants can fill up any remaining space with.  
                Previous records for amount of grain harvested.  Can buy 
                traps once Rat Man Jack is hired to kill off rats and to keep 
                them away from grain.  Chances rats get into grain are now 
                dependent on how many acres you have, and number of rats is 1-3 
                per acre.  Gambling adds a new dimension of profit, and, 
                after Hiring Sweet Smile Samson and pay the initial setup costs, 
                you will gain gold dependent on your taxrate and how many 
                peasants gamble and how much they gamble. 
                Site Changes - added Oceanography 
                and Specialist Pages, added to Knowledge Page, and added a 
                couple of high definition graphics.  Added V.3 to download 
                page.   
                4/19/09  Finished V.2.  New features:  Battle 
                system, build your armies and attack or be attacked.  
                Scouts can find settlements to attack.  Working on more to 
                come, along with ironing out the details.  Should all be 
                working. 
                Site Changes - added a new topbar, 
                added pages Basic Concepts, More Complex Concepts, Knowledge 
                Page.  Added V.2 to downloads page. 4/10/09 Added V.1 to downloads 
                page.  More to come!     |